Material Screenshot displaying material instances on primitives
Video showing the final render of my scene
Master Material displayed in the Material Editor (Week 01)
View of the Blockout from Outside of the room
View of the Blockout from Inside of the room
Trim Sheet created for the room scene
Trim sheet applied to the room scene
Packed Texture with RGB Channels
Master Material displayed in the Material Editor (Week 02)
Decals applied via proection and mesh material
Mud detailing applied via vertex painting
Shots of my scene before and after applying the post processing volume