This was my project for the Art Creation for Games course. Our objective was to create a low poly model and use a high poly of the same model as a normal map to add the detail. We modeled the table in Maya and sculpted the skull in ZBrush. this was my first time using ZBrush, so I am fairly happy with how he skull came out. Also, the course was great for me because I originally had no idea that you could do something like this. When I applied the high poly normal map to the low poly model, my mind was blown at how easy it was to make models like that. This knowledge will certainly help my as I continue to develope my skills as an artist.