This was a class project where the challenge was to create a morning and night lighting scenario for a level called the City of Brass. This was all done using different nodes in Unreal Engine 5. Part of the challenge was to create a blueprint that, when you hit play in UE5, you can switch between night and day by pressing one of two different keys. I used directional light, height fog, sky atmosphere, sky light, volumetric cloud, and post process volume nodes to help adjust the lighting to make it appear either to be morning or night.