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Cozy Mansion Fireplace

This is the final presentation of my week 4 project in Level Assembly and Lighting. The goal of the week was to create a fire particle system for a scene we built inside of Unreal Engine. Emitter modules and sub-modules were used in order to create the fire particle system. The challenging part of this project was trying to get the fire, smoke, and embers to look correct in the scene. I did use Quixel megascans for the wall, floor, fireplace, vases, firewood, axe, and fire poker.

High res screenshot of the fireplace at a low angle

High res screenshot of the fireplace at a low angle

High res screenshot of the fireplace at a high angle

High res screenshot of the fireplace at a high angle

HD Video demonstrating the fire particle sin the fire place scene