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Hold Out - Characters and Props

This is a project I worked on over the course of a month in my Game Production class at Full Sail University. In this class, I worked with 6 designers and 3 other artists on a game called "Hold Out". Though I did everything for the characters from start to finish, I only textured the props showed in the week 3 production sheet. Credit for modeling those props goes to Stephen Hinds (https://www.artstation.com/user-659924). The other two artists that I worked with are Scary Rogers (https://www.artstation.com/sangwuine) and Meroj Mavlanov (https://www.artstation.com/meroj/albums/8955997). Go check out the art ther did for the game "Hold Out" as well as all the other art they have done.

This production sheet shows the textures I made for the characters and some of the props for the game.  These textures were made in Substance Painter based on some references provided by the designers.

This production sheet shows the textures I made for the characters and some of the props for the game. These textures were made in Substance Painter based on some references provided by the designers.

This production sheet shows how I UV'd and rigged the characters.  I UV'd them by using some techniques I learned from my instructors while attending Full Sail University.  I rigged the characters by using an auto-rig add-on in Blender.

This production sheet shows how I UV'd and rigged the characters. I UV'd them by using some techniques I learned from my instructors while attending Full Sail University. I rigged the characters by using an auto-rig add-on in Blender.

This production sheet shows the low poly models of the characters I made for the game called "Hold Out".  I made these models by following a tutorial video that demonstrated a technique for low poly modeling a character.

This production sheet shows the low poly models of the characters I made for the game called "Hold Out". I made these models by following a tutorial video that demonstrated a technique for low poly modeling a character.